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1. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Is there any chance of getting a little more faction based diversity in the DSTs prior to Kronos? Though I have already suggested a few different options, I'd be happy with anything that helps differentiate the different DSTs.
- by Sael Va'Tauri - at 2014.05.26 19:27:00
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2. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I would like to throw out another request for mining drone bonuses on the Hulk / covetor, as the premier mining ships should have the most effective mining drones.
- by Sael Va'Tauri - at 2014.05.26 19:25:00
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3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
So, with the changes to potential EHP of a tanked Freighter, you might need the larger volley damage from a decent number of Tornados instead of a horde of catalysts to gank a freighter? I'm not sure that's the end of the world outside of a longer...
- by Sael Va'Tauri - at 2014.05.22 15:28:00
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4. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
I'd still like to kick in for my idea to base DST's off of their T1 role bonuses, where they exist. Making the Caldari DST be the most cargo would also have the wonderful side effect of having SOME reason to train Caldari Indy...
- by Sael Va'Tauri - at 2014.05.21 19:06:00
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5. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Any chance of getting a mining drone bonus on the Hulk? Since I use mine in a fleet with proper protection, I'd like to be able to fully sell out and go into complete mining mode. Granted, I already do run 2 mining drones, but I'd love to be more ...
- by Sael Va'Tauri - at 2014.05.21 16:26:00
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6. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
I'd like to further expand on my earlier suggestion to give the DSTs a little more racial flare while also mitigating the problems with having the large fleet hanger. IMPEL (suggested changes in BOLD - all other aspects remain as suggested in ...
- by Sael Va'Tauri - at 2014.05.20 19:00:00
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7. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
For the fleet hanger allowing battleships into worm holes, why not just change the DST fleet hanger to 37,500 m3 base, and increase the cargo holds to ~6,000 base? The fleet hanger then tops out at almost 50,000 (46,875m3) at level 5 when actively...
- by Sael Va'Tauri - at 2014.05.20 16:31:00
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8. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Any chance of replacing the velocity bonus with something unique to each ship? It would, potentially make them a little more unique with some racial flavor. For example: Mastadon: replace 5% velocity w/ 5% agility. Very minmitar - its the "fast" ...
- by Sael Va'Tauri - at 2014.05.20 15:23:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Given the fact that cargo is taking around a 30% nerf, I assume the material components of building freighters is going to drop by 30% as well? Since we purchase freighters to haul things, and we're going to have to buy rigs to bring them back to ...
- by Sael Va'Tauri - at 2014.05.20 14:11:00
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